

Those situations we endured together though? That forged a bond that transcended previous perceptions. As someone who was active duty, there were real-life situations I went through with people that couldn't stand me, and vice versa. That sort of shared experience creates bonds in any situation, and that connection is conveyed expertly with the narrative structure and the in-game mechanics. There are squabbles, there is the process of having to win someone over, and these characters go to hell and back with each other. No other game has done this to me and while it's not necessarily like that for everyone for a variety of reasons, it is a testament to the special magic that this BioWare story has.Ī part of this attachment is the writing itself.

A lot of that is just how incredible it is, and another part is though the ending is honed into three clear directions, your choices do really matter in ways many don't even realise throughout the course of the trilogy. But even with so many runs through the story, it still makes me bawl like a baby and I feel like I've been punched in the gut when I have to say goodbye again when the end credits roll. When life gets to be too much, I dive back into the world of Mass Effect. They are special in a way that even as a writer I'm not sure I could convey properly.ĭon't judge, but I have 31 playthroughs of this trilogy. That being said, there is something about the progression of getting to know Mass Effect NPCs that feels organic, real, and not unlike how we build friendships and romantic relationships in real life. Throughout 30 years of gaming, I've become so attached to thousands of characters, all with something special to add to any gaming adventure. To me, what makes this story so special is the characters themselves. In a massive fight against an ancient race known as the Reapers, a sentient machine race that wipes out millions of lives on a cyclic schedule, Shepard builds their team across all three games with characters that are so vastly different from one another and begin to feel like actual family. Throughout the course of the three games, we learn more and more about Cerberus and where they fit into the galaxy, and those horrifying details create a uniquely heartbreaking narrative divide for our protagonist and those closest to them. Without giving too much away, the organization in question is called Cerberus, and it's an organization we first learn about in the first game as players uncover sordid experiments underneath this particular banner. Politics (shocker) stand in the way of public safety as Shepard goes through an entire world shift from being poster child of the Alliance, the human's interstellar military, to being a part of a human terrorist organization due to unforeseen circumstances (we won't say why, major spoiler). The first game leads into the second where we know who the threat is, but the right people aren't taking it seriously.
